Gamification-Based Learning Analytics: Enhancing Student Motivation and Retention in Post-Pandemic Hybrid Classrooms. Education : Jurnal Sosial Humaniora dan Pendidikan, [S. l.], v. 5, n. 3, p. 61–77, 2025. DOI: 10.51903/zva68k93. Disponível em: https://journal.stiestekom.ac.id/index.php/Education/article/view/871. Acesso em: 4 jun. 2026.