MENGAPA PEMAIN MEMBELI ITEM GAME? PERAN COLLABORATION BRANDING, KEPUASAN, DAN KETERIKATAN EMOSIONAL. Dinamika: Jurnal Manajemen Sosial Ekonomi, [S. l.], v. 6, n. 1, p. 361–372, 2026. DOI: 10.51903/dinamika.v6i1.1232. Disponível em: https://journal.stiestekom.ac.id/index.php/dinamika/article/view/1232. Acesso em: 5 jun. 2026.