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MENGAPA PEMAIN MEMBELI ITEM GAME? PERAN COLLABORATION BRANDING, KEPUASAN, DAN KETERIKATAN EMOSIONAL. DINAMIKA [Internet]. 2026 Jun. 3 [cited 2026 Jun. 5];6(1):361-72. Available from: https://journal.stiestekom.ac.id/index.php/dinamika/article/view/1232