Optimalisasi Konten Interaktif Berbasis FiveM dengan Rockstar Editor untuk Memberikan Edukasi dan Pengembangan Keterampilan Gamer

Authors

  • Arrivo Athaillah Maheswara Universitas Sains dan Teknologi Komputer
  • Toni Wijanarko Adi Putra Universitas Sains dan Teknologi Komputer
  • Budi Hartono Universitas Sains dan Teknologi Komputer

DOI:

https://doi.org/10.51903/mifortekh.v6i2.1345

Keywords:

Information System, Daily Journal, Workforce, Material, Web-Based, MySQL, R&D

Abstract

The rapid advancement of digital technology has significantly increased the production of multimedia content, particularly digital videos. In addition to serving as entertainment, video has become an important medium for communication, documentation, and creative expression. Grand Theft Auto V (GTA V), through its Rockstar Editor feature, provides users with cinematic video recording and editing capabilities. However, beginner users often encounter difficulties in understanding its advanced editing features due to the lack of structured and interactive learning resources. This study aims to develop an interactive video editing tutorial integrated into the FiveM platform to assist novice users in learning Rockstar Editor more effectively. The research employed the Research and Development (R&D) method using the Multimedia Development Life Cycle (MDLC) model, which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The developed learning media was implemented using Lua, HTML, CSS, and JavaScript within the FiveM environment. System evaluation was conducted through observations, literature studies, and questionnaires distributed to beginner users. The evaluation results indicate that the developed media is easy to use, provides well-structured learning materials, enhances user engagement, and improves users' understanding of video recording and editing using Rockstar Editor. Therefore, the interactive learning media developed in this study is considered effective in supporting contextual, practical, and engaging game-based learning for beginner FiveM users.

References

Arsyad, A. (2022). Media pembelajaran: Prinsip, pengembangan, dan pemanfaatannya. Rajawali Pers.

Binanto, I. (2010). Multimedia digital: Dasar teori dan pengembangannya. Andi.

Cfx.re. (2023). FiveM developer documentation.

Clark, R. C., & Mayer, R. E. (2021). E-learning and the science of instruction (5th ed.). Wiley.

Gee, J. P. (2020). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Mayer, R. E. (2019). Multimedia learning (3rd ed.). Cambridge University Press.

Pratama, D. (2021). Pemanfaatan Rockstar Editor pada GTA V dalam pembuatan video sinematik. Jurnal Informatika Multimedia, 8(1), 34–42.

Rahmawati, A. (2020). Pengembangan media pembelajaran interaktif untuk pengenalan perangkat lunak editing multimedia. Jurnal Teknologi Pendidikan, 12(3), 112–123.

Rockstar Games. (2023). Rockstar Editor user guide.

Sanjaya, W. (2020). Media komunikasi pembelajaran. Prenada Media.

Sutanto, R. (2019). Penerapan game-based learning dalam pengembangan kreativitas digital. Prosiding Seminar Nasional Teknologi Informasi, 4(2), 55–62.

Downloads

Published

2026-08-25

How to Cite

Optimalisasi Konten Interaktif Berbasis FiveM dengan Rockstar Editor untuk Memberikan Edukasi dan Pengembangan Keterampilan Gamer. (2026). Jurnal Manajemen Informatika & Teknologi, 6(2), 55-66. https://doi.org/10.51903/mifortekh.v6i2.1345

Similar Articles

1-10 of 103

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)

1 2 > >>